The idea for Flooded was born during a game jam. The game took third place at the time, but we immediately saw it had much greater potential. We reached out to Tymoteusz, the developer, and offered our support in turning his idea into a full-fledged product. That’s how our shared adventure began in 2021, and continues to this day.

- inline_featured_image:
- footnotes:
- alternatywny_tytul:
- alternatywna_mala_grafika: 443
- dodatkowy_podtytul: From game jam to Steam
- klient: Artificial Disasters
- gra_label: Gra
- gra: Flooded
- najwazniejsze_wyniki_naglowek: Key results
- wyniki_0_tresc: full-time developer
- wyniki_0_prefix:
- wyniki_0_liczba: 1
- wyniki_0_suffix:
- wyniki_1_tresc: reviews
- wyniki_1_prefix:
- wyniki_1_liczba: 90
- wyniki_1_suffix:
- wyniki_2_tresc: positive reviews
- wyniki_2_prefix:
- wyniki_2_liczba: 83%
- wyniki_2_suffix:
- wyniki: 3
- elementy_case_study_0_naglowek: All hands on deck
- elementy_case_study_0_tresc: <span data-sheets-root="1">As a solo developer, Tymoteusz covered almost every aspect of production - from game design and coding to creating graphics, while we filled in wherever we could. We brainstormed mechanics, provided business support, gave feedback on the story, and poured countless hours into testing builds.</span>
- elementy_case_study_1_grafika: 443
- elementy_case_study_1_header: Flooded
- elementy_case_study_1_subheader: An unsinkable project
- elementy_case_study_2_naglowek: Strength in numbers
- elementy_case_study_2_tresc: <span data-sheets-root="1">Beyond our own involvement, we brought in external support: a game design consultant, a dedicated composer, a localization team, and additional testers. Even though Flooded was the first project both for Tymoteusz and for us, we were determined to deliver the best possible quality. And we’re proud of the result.</span>
- elementy_case_study: a:3:{i:0;s:19:"akapit_z_naglowkiem";i:1;s:30:"grafika_z_podwojnym_naglowkiem";i:2;s:19:"akapit_z_naglowkiem";}



