With the growing popularity of artificial intelligence and AI-driven solutions, it’s becoming increasingly difficult to find an industry untouched by this technology. Game development approaches AI cautiously, with a fair share of skepticism. Critical voices are plentiful, but so are positive ones. Does AI undermine creativity? Or does it lower production costs, giving creators more time to bring their visions to life? These and other questions were at the heart of the AI x GAMEDEV conference.

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- footnotes:
- alternatywny_tytul:
- alternatywna_mala_grafika:
- dodatkowy_podtytul: Artificial intelligence meets game development
- klient: -
- gra_label: Event
- gra: Conference
- najwazniejsze_wyniki_naglowek: Key results
- wyniki_0_tresc: participants across 2 editions
- wyniki_0_prefix:
- wyniki_0_liczba: 300+
- wyniki_0_suffix:
- wyniki_1_tresc: speakers across 2 editions
- wyniki_1_prefix:
- wyniki_1_liczba: 25
- wyniki_1_suffix:
- wyniki_2_tresc: online reach per edition
- wyniki_2_prefix:
- wyniki_2_liczba: 15 000 000
- wyniki_2_suffix:
- wyniki: 3
- elementy_case_study_0_naglowek: Gamedev and AI – take one
- elementy_case_study_0_tresc: <span data-sheets-root="1">The first edition of the conference took place at Google Campus for Startups in Warsaw. The event featured 5 lectures and a closing panel discussion summing up the day’s presentations. A total of 12 speakers explored topics such as the impact of AI on game production, PR and marketing, as well as the legal challenges of using AI in everyday work. Among the speakers were representatives from Google Poland, One More Level, Fool’s Theory, and the law firm Wardyński & Partners.</span>
- elementy_case_study_1_grafika: 867
- elementy_case_study_1_header: AI x GAMEDEV
- elementy_case_study_1_subheader: Conference
- elementy_case_study_2_naglowek: Gamedev and AI – take two
- elementy_case_study_2_tresc: <span data-sheets-root="1">The second edition of the conference was held at CIC Warsaw, supported by technology partner AMD. This time, the program featured 6 lectures and, once again, a panel discussion. Additionally, the entire event was streamed live. Thirteen speakers covered topics including the role of AI in game production, world generation, gathering player feedback, and legal implications of AI use in daily practice. Panelists included representatives from AMD, People Can Fly, Carbon Studio, QED Games, and Wardyński & Partners.</span>
- elementy_case_study: a:3:{i:0;s:19:"akapit_z_naglowkiem";i:1;s:30:"grafika_z_podwojnym_naglowkiem";i:2;s:19:"akapit_z_naglowkiem";}



