• inline_featured_image:
  • footnotes:
  • alternatywny_tytul:
  • alternatywna_mala_grafika:
  • dodatkowy_podtytul: International collaboration
  • klient: New Beings
  • gra_label: Game
  • gra: Order Automatica
  • najwazniejsze_wyniki_naglowek: Najważniejsze wyniki
  • wyniki:
  • elementy_case_study_0_naglowek: A simple Concept, endless Possibilities
  • elementy_case_study_0_tresc: Order Automatica proves that a game doesn’t need complicated rules to offer real depth. A simple 3×3 board becomes a battlefield where careful unit placement and item choices unlock dozens of strategies. This is where the project’s true strength lies - each new setup, each decision, and every run tells a different story.
  • elementy_case_study_1_grafika: 963
  • elementy_case_study_1_header: Order Automatica
  • elementy_case_study_1_subheader: Every run is a new ritual
  • elementy_case_study_2_naglowek: From PAX West to a shared future
  • elementy_case_study_2_tresc: Our meeting in Seattle marked the start of a new journey. It’s not only our first collaboration with a developer outside of Poland, but also a perfect example of how strong the bond between creator and publisher can be when united by a shared passion for systemic design and infinite replayability. Our role is to support Order Automatica as it grows - from publishing efforts to long-term promotional strategy - ensuring the game reaches as wide an audience as possible.
  • elementy_case_study: a:3:{i:0;s:19:"akapit_z_naglowkiem";i:1;s:30:"grafika_z_podwojnym_naglowkiem";i:2;s:19:"akapit_z_naglowkiem";}

Order Automatica – development

Order Automatica is our very first international publishing collaboration – a project we discovered at PAX West in Seattle, where we met the game’s creator, Mickey Sanchez. We fell in love with the title immediately, as we’ve always valued games built around replayability – and Order Automatica delivers it in spades. At first glance, the concept seems simple: an auto-battler played on a 3×3 board, where units fight automatically. But the devil is in the details – and it’s those details that create depth, surprising strategies, and make every playthrough feel like a new opportunity.

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