One More Level is one of the most talented AA game studios. Our collaboration began before the announcement of Ghostrunner 2, when the studio didn’t have major news to share. But as gamers, we quickly spotted that “something special” in the OML team and managed to spark media interest. When the time came, we could also fully focus on the Ghostrunner 2 campaign.

- inline_featured_image:
- footnotes:
- alternatywny_tytul:
- alternatywna_mala_grafika:
- dodatkowy_podtytul: Studio PR – beyond games
- klient: One More Level
- gra_label: Scope
- gra: Ghostrunner 2, employer branding, employer image
- najwazniejsze_wyniki_naglowek: Key results
- wyniki_0_tresc: publications about Ghostrunner 2 in Poland
- wyniki_0_prefix:
- wyniki_0_liczba: 100+
- wyniki_0_suffix:
- wyniki_1_tresc: reviews of Ghostrunner 2 in Poland
- wyniki_1_prefix:
- wyniki_1_liczba: 14
- wyniki_1_suffix:
- wyniki_2_tresc: studio features, interviews, and podcasts
- wyniki_2_prefix:
- wyniki_2_liczba: 30+
- wyniki_2_suffix:
- wyniki: 3
- elementy_case_study_0_naglowek: Architecture, travel, war, and games
- elementy_case_study_0_tresc: <span data-sheets-root="1">We wanted to present the studio as a workplace for people from around the world, attracting talented and passionate individuals. This required stories on diverse topics – from an article in Gazeta Wyborcza about a foreign developer who fell in love with Kraków, to a developer’s take on urban planning in cyberpunk cities, and even accounts from developers personally affected by the war in Ukraine, who continued to contribute remotely to Ghostrunner 2.</span>
- elementy_case_study_1_grafika: 936
- elementy_case_study_1_header: One More Level
- elementy_case_study_1_subheader: Amazing people, amazing games
- elementy_case_study_2_naglowek: The Ghostrunner 2 campaign in Poland
- elementy_case_study_2_tresc: <span data-sheets-root="1">When Ghostrunner 2 was announced, we were ready. All preparatory efforts paid off, with Polish media extensively covering the launch. As soon as the high-octane cyberpunk action reached players, reviewers and streamers shared their positive feedback. We engaged key media outlets in Poland, and content creators participated in a publisher-organized contest with attractive prizes. Post-launch, we continued supporting the game by arranging developer interviews and industry-focused essays on gamedeveloper.com about the art of crafting sequels.</span>
- elementy_case_study: a:3:{i:0;s:19:"akapit_z_naglowkiem";i:1;s:30:"grafika_z_podwojnym_naglowkiem";i:2;s:19:"akapit_z_naglowkiem";}



