The PR campaign for CI Games’ AAA soulslike began long before the title was officially announced. We ran the campaign across Poland, Czechia, Slovakia, and Hungary, from the Gamescom showcase to post-launch activities. Throughout the region, Lords of the Fallen was widely covered by media outlets and played by influencers.

- inline_featured_image:
- footnotes:
- alternatywny_tytul:
- dodatkowy_podtytul: Dare to hope!
- klient: CI Games
- gra: Lords of the Fallen
- najwazniejsze_wyniki_naglowek: Key results
- wyniki_0_tresc: launch publications and reviews
- wyniki_0_prefix:
- wyniki_0_liczba: 64
- wyniki_0_suffix:
- wyniki_1_tresc: influencer activations
- wyniki_1_prefix:
- wyniki_1_liczba: 4
- wyniki_1_suffix:
- wyniki_2_tresc: journalists at the London showcase
- wyniki_2_prefix:
- wyniki_2_liczba: 28
- wyniki_2_suffix:
- wyniki: 3
- elementy_case_study_0_naglowek: A strong review campaign
- elementy_case_study_0_tresc: <span data-sheets-root="1">Reviewing a soulslike requires continuous support, as there aren’t many online guides yet to help with the high difficulty level. We stayed in contact with veteran genre reviewers and remained available to the media at all times, offering gameplay assistance and technical support. This approach resulted in 20 reviews across the region, including 4 in Metacritic-listed outlets.</span>
- elementy_case_study_1_grafika: 184
- elementy_case_study_1_header: Lords of the Fallen
- elementy_case_study_1_subheader: AAA game campaign
- elementy_case_study_2_naglowek: Media trip to London
- elementy_case_study_2_tresc: <span data-sheets-root="1">The campaign had several stages. Ahead of the launch, 4 media outlets joined us in London for a pre-release showcase, fully immersing themselves in the dark world of Lords of the Fallen.</span>
- elementy_case_study_3_naglowek: Streams that matter
- elementy_case_study_3_tresc: <span data-sheets-root="1">Our organic influencer relationships made an impact during the regional launch. Carefully selecting creators allowed us to reach the right target audience without extra budgets, and the game appeared on Xbox and PlayStation Poland’s social channels.</span>
- elementy_case_study: a:4:{i:0;s:19:"akapit_z_naglowkiem";i:1;s:30:"grafika_z_podwojnym_naglowkiem";i:2;s:19:"akapit_z_naglowkiem";i:3;s:19:"akapit_z_naglowkiem";}
- alternatywna_mala_grafika:
- gra_label: Game



