• inline_featured_image:
  • footnotes:
  • alternatywny_tytul:
  • dodatkowy_podtytul: … and fell in love with Polish gamedev!
  • klient: Various
  • gra: Various
  • najwazniejsze_wyniki_naglowek: Key results
  • wyniki_0_tresc: publications
  • wyniki_0_prefix:
  • wyniki_0_liczba: 10+
  • wyniki_0_suffix:
  • wyniki_1_tresc: gaming companies visited
  • wyniki_1_prefix:
  • wyniki_1_liczba: 5
  • wyniki_1_suffix:
  • wyniki_2_tresc: km traveled
  • wyniki_2_prefix:
  • wyniki_2_liczba: 3,902
  • wyniki_2_suffix:
  • wyniki: 3
  • elementy_case_study_0_naglowek: A fantastic place to make games
  • elementy_case_study_0_tresc: <span data-sheets-root="1">Polish gamedev is about more than just great productions. The LADBible team participated in a mocap session at Platige Image's studio and learned how older titles can be preserved for future generations of players. Journalists got a real sense that Poland is a hub for gaming and that our industry is more than just development.</span>
  • elementy_case_study_1_grafika: 183
  • elementy_case_study_1_header: Welcome to Poland…
  • elementy_case_study_1_subheader: … the games are amazing
  • elementy_case_study_2_naglowek: Playing games, the Kraków way
  • elementy_case_study_2_tresc: <span data-sheets-root="1">One More Level had the chance to showcase an unannounced project ahead of Gamescom, while the Bloober Team guided journalists through Nowa Huta, demonstrating how real-world locations were recreated in the world of Cronos. Anshar Studios presented their work on the new Painkiller. Different studios, different games - pure entertainment.</span>
  • elementy_case_study: a:3:{i:0;s:19:"akapit_z_naglowkiem";i:1;s:30:"grafika_z_podwojnym_naglowkiem";i:2;s:19:"akapit_z_naglowkiem";}
  • alternatywna_mala_grafika:
  • gra_label: Games

LADBible dropped by…

When the LADBible editorial team heard from us about the impressive achievements of the mocap specialists at Alpha7, they decided to see their work firsthand (and on camera). Opportunities to showcase a cross-section of local gamedev to the UK’s largest media group don’t come every day, so we expanded the scope of their visit by organizing a media trip. Warsaw and Kraków proved that the potential of Polish developers and gaming companies is enormous, highlighting titles being created in Poland and confirming that the unique atmosphere in studios is not just good PR – it’s driven by people full of passion!

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