• inline_featured_image:
  • footnotes:
  • alternatywny_tytul:
  • alternatywna_mala_grafika:
  • dodatkowy_podtytul: The key to success: the right channel
  • klient: TRIK Soft / Artificial Disasters
  • gra_label: Games
  • gra: Void Dungeon / Don't Wake The Beast
  • najwazniejsze_wyniki_naglowek: Key results
  • wyniki_0_tresc: views of Don’t Wake The Beast trailer on GameTrailers
  • wyniki_0_prefix:
  • wyniki_0_liczba: 300,000+
  • wyniki_0_suffix:
  • wyniki: 1
  • elementy_case_study_0_naglowek: The key to success: the right channel
  • elementy_case_study_0_tresc: GameTrailers turned out to be the perfect starting point - resonating with players far better than IGN. But it was IGN that brought prestige and opened the door to new opportunities, including participation in IGN Fan Fest. A video doesn’t just promote - it opens doors to the next stages of a campaign.
  • elementy_case_study_1_grafika: 964
  • elementy_case_study_1_header: Void Dungeon and Don't Wake The Beast
  • elementy_case_study_1_subheader: First Impressions open many doors
  • elementy_case_study_2_naglowek: Video as a Wishlist Driver
  • elementy_case_study_2_tresc: The distribution of Don’t Wake The Beast trailers clearly showed how results vary between channels. GameTrailers performed better than IGN - mainly because its audience is more player-focused and more responsive to new indie projects. At the same time, the presence on IGN gave us the prestige and access that eventually led to participation in IGN Fan Fest. Strong early results don’t just boost wishlist momentum - they also create further opportunities, from event invitations to increased brand credibility with both media and platforms.
  • elementy_case_study: a:3:{i:0;s:19:"akapit_z_naglowkiem";i:1;s:30:"grafika_z_podwojnym_naglowkiem";i:2;s:19:"akapit_z_naglowkiem";}

Games announcements

The announcement of both games at THE MIX, together with their trailer premieres, immediately proved how important first impressions are. Video materials are what create emotion – and that translates directly into player actions. For Don’t Wake The Beast, this meant reaching the Top Global Wishlist on Steam within 48 hours. For Void Dungeon, it was an organic success on Reddit.

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